I couldn't figure out what it was for, and didn't mess with it too much because I still wanted to avoid spoilers, wanting to figure it out when I actually found one. There happens to be a "space-time obelisk." After some digging around, I was able to use console commands to get one in admin mode. So, has anyone found one? What do they look like? Are they worth the effort?Īs an additional note, I searched everywhere, and found only one clue. I teamed up with another player, and we dug through just about every inch of a world that said it had "2 space-time anomalies detected" for hours. "detected deep beneath" instead of "very deep," for example. There is sometimes some slight variation. "Strange changes of a space-time detected very deep beneath the planet surface. The note, as given by More Planet Info, reads: The first talks about a "Precursor Anomaly." I've gone onto those planets, dug about, and found special, well guarded Precursor dungeons with impressive loot etc. As I've roamed the galaxy, I've found two special notes on planets. The relevant mods (I think) are Frackin Universe and More Planet Info. Now that that's out of the way, let's make sure we're on the same page. Space-time anomaly spacetime anomaly space time anomaly time-space anomaly timespace anomaly time space anomaly space-time anomalies spacetime anomalies space time anomalies time-space anomalies timespace anomalies time space anomalies There are so many ways to write Space-time anomaly that I wouldn't be surprised if this discussion exists somewhere and I just couldn't find it. Mist, Fog, Gravity Rain, Light Gravity Rain, Misty Rain, Acid Rain, Light Acid Rain, and Insanity Pulses.First thing's first. Sometimes you can start hearing creepy whisper-like sounds that inflict the Insanity debuff if you hear these, it's advised to hide or use anything that gives Insanity protection. Additionally, as of an unspecified update, these worlds can now contain small pools of liquid Aether, which can further your profits if extracted. The occasional underground deposit of Telebrium, Prisilite and Penumbrite makes visiting a penumbra world even more profitable. The lack of light is the most dangerous thing you'll encounter here, so be absolutely sure to bring some lights if you plan to dig, lest you fall to your death. Using poison protection can prevent this, and dumping healing water on them can turn them into blue slime that heals you instead. In terms of hazards, the most noteworthy are the Black Slime blocks (which will poison you when stepped upon) and radioactive stone, which will give you radiation poisoning. The surface is usually relatively safe, provided you can fend off the less hospitable residents. Penumbra worlds are similar in threat levels to Proto Worlds in terms of the hostile wildlife, but there is a lack of deadly weather here. You will not need any suit protections to explore one, but mid-tier weapons and armor are recommended. The atmosphere is warm, but not dangerously hot. There are relatively few dangers on Penumbra worlds, despite how intimidating they may appear. They are the sole source of Penumbrite Ore.ĭark, but with plenty of bioluminescent fauna, penumbra worlds are the only known viable source of Penumbrite. Penumbra planets have a unique makeup that blocks light but not UV. Sunlight rarely penetrates penumbral atmospheres. They have been seen to commonly orbit dark stars but they can spawn anywhere, orbiting any star. These planets are almost oppressively dark, and can often be identified on the star map just by looking for planets using black and other dark colors. A hemotoxin, this substance is NOT to be underestimated. It's also common to find black tar here, both on the surface and underground unfortunately, toxic black slime is usually found in massive, elongated veins. The surface is often comprised of void dirt, a dark and easily-mined substance that proves useful when extracted from. However, bringing a flashlight or torches is recommended. These worlds are very dark, but often lit up with bioluminescent plant life. Proceed with caution on these ancient planets. Warning! These worlds contain weather and/or biodiversity that may cause psionic collapse. The main means of obtaining Penumbrite however is to dig underground, the same depth as most vanilla ores, and look for glowing blue ore. Trees comprised of energy wood can also be found on the surface and will yield Penumbrite when put into an Extractor. The surface is often covered in a bit of a humid mist, with a strong plethora of plant and animal life. Penumbra planets have absolutely no sunlight, and this is their defining characteristic.
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